Expedition Zero: Lessons From Shipping My First Indie Game
Our survival game, released on Steam after years of work: what didn't work and what I'd do differently.
These are some of my gamedev works. I’ve released one indie game called Expedition Zero, and I’ve included here some of my VR projects as well.
Our survival game, released on Steam after years of work: what didn't work and what I'd do differently.
Lessons from Megascans and our own photogrammetry scans: one realistic asset forces everything to match, so prototype first.
Satirical game concept: a pianist prisoner sneaks out, trades and solves mysteries, with the prison as the hub and a final escape act.
Story, art direction and a low-budget environment pipeline for a horror adventure in a legendary Nazi bunker complex, tested in sample scenes.
Built an "Automotive Holodeck" demo for VRgineers, a VR headset maker: hand-optimized car model, baked lighting in Unreal, Leap Motion interaction.
Low-budget teaser for our indie concept: character motion recorded with an HTC Vive straight into Unreal's Sequencer; assets later reused.