ICU Communication Course: AI Virtual Patients in Moodle
Product owner and sole developer of a bilingual Moodle course for ICU teams: AI-evaluated voice virtual patients, 14 custom plugins, Stripe storefront.
Pavel Nečas
I help companies turn new ideas into real things.
I work closely with your team, keep everyone in the loop and bring in the right people when they’re needed.
15 years in live-event installations, VR, games and, more and more, applied AI.
Product owner and sole developer of a bilingual Moodle course for ICU teams: AI-evaluated voice virtual patients, 14 custom plugins, Stripe storefront.
Our survival game, released on Steam after years of work: what didn't work and what I'd do differently.
Story, art direction and a low-budget environment pipeline for a horror adventure in a legendary Nazi bunker complex, tested in sample scenes.
Quick-turnaround Unreal Engine visuals the client could change in real time.
Content for a 60-meter ceiling installation with 8× 40k-lumen projectors; visuals pulled in attendees' profile photos via Facebook's API and RFID.
A personal AI study: a self-hosted Open WebUI setup where an autonomous, recursive agent researches a topic, creates images, lays it out as a magazine and emails it to my Kindle every three days, so the morning starts with reading instead of doomscrolling.
Heat-resistant ASA replacement parts for a classic Mercedes-Benz W124, designed to be tough enough for real daily loads and shared free on Printables.
Programmed a Unity installation for 3DSense: depth-camera body tracking moves projected spheres, with an on-site tuning UI.
Designed the base for a set of 3D-printed hands in different gestures: weighted, holding an RFID tag, printable at large scale and easy to reprint.
Prototype for a history exhibition on Prague's Old Town Square: can generative AI tell a historical story? I built the ComfyUI workflows that turn line drawings into animated period scenes, plus the camera previs.
Designed and built a UEFN fundraising mod for Carper Creative; redesigned the map 3× to fit Fortnite's memory limit.
Lessons from Megascans and our own photogrammetry scans: one realistic asset forces everything to match, so prototype first.
Satirical game concept: a pianist prisoner sneaks out, trades and solves mysteries, with the prison as the hub and a final escape act.
Built an "Automotive Holodeck" demo for VRgineers, a VR headset maker: hand-optimized car model, baked lighting in Unreal, Leap Motion interaction.
Low-budget teaser for our indie concept: character motion recorded with an HTC Vive straight into Unreal's Sequencer; assets later reused.
Concept renders for a friend's club/bar on Market Street to show investors (Cinema 4D, Octane, Photoshop).
A 12-screen wall of moderated #artbasel posts, built in TouchDesigner on a tight deadline with a web moderation tool and 4G-only internet.
Designed a reusable stage backdrop from repeating triangles of PVC pipe and LED strips, with the LEDs mapped to follow the projector content.
Projection-mapped party visuals onto a head sculpture in a park during a 24-hour school project.