Signal Festival: Kids' Interactive Projection Wall
Programmed a Unity installation for 3DSense: depth-camera body tracking moves projected spheres, with an on-site tuning UI.
Quick-turnaround Unreal Engine visuals the client could change in real time.
This was a quick project, where we had to create quick Unreal Engine visuals. The decision to use Unreal was to have something quick and most importantly iterable on the client’s end.