Signal Festival: Kids' Interactive Projection Wall
Programmed a Unity installation for 3DSense: depth-camera body tracking moves projected spheres, with an on-site tuning UI.
Programmed a Unity installation for 3DSense: depth-camera body tracking moves projected spheres, with an on-site tuning UI.
Quick-turnaround Unreal Engine visuals the client could change in real time.
Concept renders for a friend's club/bar on Market Street to show investors (Cinema 4D, Octane, Photoshop).
A 12-screen wall of moderated #artbasel posts, built in TouchDesigner on a tight deadline with a web moderation tool and 4G-only internet.
Content for a 60-meter ceiling installation with 8× 40k-lumen projectors; visuals pulled in attendees' profile photos via Facebook's API and RFID.
Designed a reusable stage backdrop from repeating triangles of PVC pipe and LED strips, with the LEDs mapped to follow the projector content.